Toys and Games in Thailand

August 2026
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Thailand with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Thailand, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Thailand report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Thailand?
  • Which are the leading brands in Toys and Games in Thailand?
  • How are products distributed in Toys and Games in Thailand?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Thailand?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Thailand

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Traditional Toys and Games Leads Category Growth in Thailand
Labubu’S Success Drives Pop Mart to Leadership through Adult Collectors
Chart 2 Labubu Takes over Thailand's Toy Market
Plantoys Repositions Play as a Tool for Wellbeing and Learning
Chart 3 Plantoys Extends Mindful, Sustainable Play to Adults
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Recurring Digital Spend and Adult Collectables to Reshape Value Creation
Chart 6 Garena Maintains Free Fire Interest with Local Payment Options
Omnichannel Strategies to Drive Repeat Purchases and Premiumisation
Chart 7 Forecast Value Sales 2020-2030
Chart 8 Forecast Value Sales by Category 2025-2030
Sea Ltd Leverages Digital Spending to Maintain Lead
Nintendo Switch 2 Targets Adult Collectors and Gamers
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
Retail E-Commerce and Social Commerce Transform the Path to Purchase
Hybrid Retail Drives Collectables Growth
Chart 11 Retail Channels 2020-2025
Blind-Box Mechanics and Ip Portfolios Drive Collectable Innovation
Live-Service Models and Embedded Payments Reshape Video Game Innovation
Purpose-Led Design Extends Traditional Toys beyond Children
Chart 12 Economic Context for Toys and Games
Chart 13 Real Gdp Growth 2020-2030
Chart 14 Inflation 2020-2030
Chart 15 Consumer Context for Toys and Games
Chart 16 Population 2020-2030
Chart 17 Population by Generation 2025

Traditional Toys and Games in Thailand

Key Data Insights

Traditional Toys and Games Summary
Chart 18 Key Industry Trends for Traditional Toys and Games
Pop Mart, Bandai and Lego Accelerate Value through Live Selling and Social Drops
Chart 19 Pop Mart Sells via Lazada and Tiktok Shop
Dolls and Accessories Leap Ahead as Demand for Collectables Surges
Plantoys Redefines Play as Mindful and Sustainable for All Ages
Chart 20 Plantoys Offers Sustainable and Meaningful Play
Chart 21 Value Sales 2020-2030
Chart 22 Value Sales by Category 2025
Rising Adult Collectors Set to Redefine Thailand’S Toy Industry
Chart 23 Analyst Insight for Traditional Toys and Games
Social Commerce and Shoppertainment to Drive Engagement and Sales
Chart 24 Forecast Value Sales 2020-2030
Chart 25 Forecast Value Sales by Category 2025-2030
Pop Mart Captures Leadership as Kidult Demand Transforms Competition
Lego Expands Reach with Innovative Launches and Retailtainment
Chart 26 Company Shares 2025
Chart 27 Brand Shares 2025
Kidult Spending Shifts Offline Stores to Experiential Hubs
Tiktok Shop and Shopee Drive Online Sales with Live Streaming
Chart 28 Retail Channels 2020-2025
Ip-Led Design and Age-Agnostic Products Redefine Traditional Toys
Lego's Botanical Range and Pop Mart's Character Ips Set New Product Benchmarks
Chart 29 Lego Botanical Collection Available in Pop Mart
Premiumisation Raises Margins and Reduces Dependence on Volume Growth
Chart 30 Economic Context for Traditional Toys and Games
Chart 31 Real Gdp Growth 2020-2030
Chart 32 Inflation 2020-2030
Chart 33 Consumer Context for Traditional Toys and Games
Chart 34 Population 2020-2030
Chart 35 Population by Generation 2025

Video Games in Thailand

Key Data Insights

Video Games Summary
Chart 36 Key Industry Trends for Video Games
Platform Owners Deepen Player Loyalty by Anchoring Digital Spend
Video Games Software Leads Value Sales While Hardware Stagnates
Chart 37 Coin Master and Roblox Offer Constant Promotions
Payment Localisation Unlocks Digital Spend among Cash-Based Players
Chart 38 Value Sales 2020-2030
Chart 39 Value Sales by Category 2025
Local Payment Options to Drive Recurring Spend Growth
Video Games Software Set to Outperform Video Games Hardware
Chart 40 Forecast Value Sales 2020-2030
Chart 41 Forecast Value Sales by Category 2025-2030
Sea Ltd Extends Digital Engagement Lead as Rivals Focus on Live Services
Chart 42 Garena Locks in Players with Free Fire and Local Payments
Chart 43 Company Shares 2025
Chart 44 Brand Shares 2025
Digital Storefronts Capture Nearly All Software and In-Game Spend
Chart 45 Retail Channels 2020-2025
Hardware Refreshes Target Upgraders in a Mobile-First Market
Live-Service Content Design Anchors Long-Term Engagement
Chart 46 Economic Context for Video Games
Chart 47 Real Gdp Growth 2020-2030
Chart 48 Inflation 2020-2030
Chart 49 Consumer Context for Video Games
Chart 50 Population 2020-2030
Chart 51 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Toys and Games research and analysis database.

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