Toys and Games in Mexico

August 2026
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Mexico with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Mexico, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Mexico report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Mexico?
  • Which are the leading brands in Toys and Games in Mexico?
  • How are products distributed in Toys and Games in Mexico?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Mexico?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Mexico

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Microsoft and Nintendo Ignite Digital-Led Growth through Consoles and Subscriptions
Chart 2 Oxxo Pay Widens Mexico's Paying Base for Fortnite, Free Fire and Roblox
Mattel and Lego Boost Premium Demand with Cultural and Adult-Focused Collectibles
Tiktok Shop and Gifting Peaks Accelerate Omnichannel and Impulse-Driven Sales
Chart 3 Value Sales 2020-2030
Chart 4 Value Sales by Category 2025
Video Games to Lead Growth through Digital Access and Subscription Models
Chart 5 Analyst Insight for Toys and Games
Kidult Demand, Cultural Collectibles, and Omnichannel Retail to Shape Traditional Toys
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Microsoft Overtakes Mattel as Console Gaming Drives Stability
Omnichannel Retail Supports Innovation across Categories
Chart 8 Company Shares 2025
Chart 9 Brand Shares 2025
Store-Led Gifting Anchors Value as Consumers Rely on Physical Inspection
Tiktok Shop Drives Creator-Led Discovery and Impulse Purchases
Chart 10 Tiktok Shop's Mexico Launch Accelerates Creator-Led Toy and Collectible Sales
E-Commerce Outpaces Stores as Digital Software and Subscriptions Surge
Chart 11 Retail Channels 2020-2025
Cultural Co-Creation Drives Collector Product Design
Chart 12 Mattel's Día De Muertos Collectibles Capture Mexico's Culture-Led Toy Demand
Service-Embedded Hardware Deepens Platform Loyalty
Social Commerce Integration Reshapes Product Discovery and Shelf Strategy
Chart 13 Economic Context for Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Toys and Games
Chart 17 Population 2020-2030
Chart 18 Consumer Expenditure 2020-2030
Chart 19 Population by Generation 2025

Traditional Toys and Games in Mexico

Key Data Insights

Traditional Toys and Games Summary
Chart 20 Key Industry Trends for Traditional Toys and Games
Mattel Leverages Collector Drops to Unlock Kidult Value
Chart 21 Mattel Creations Makes Its Mexico Debut at Ccxp 2025
Action Figures and Construction Benefit From Nostalgia
Tiktok Shop Launch Accelerates Impulse Toy Sales via Social Commerce
Chart 22 Tiktok Shop Launch in Mexico Accelerates Creator-Led Toy Sales
Chart 23 Value Sales 2020-2030
Chart 24 Value Sales by Category 2025
Adults to Drive Premium Collectible Launches and Sustain Value Growth
Dolls and Accessories to Expand through Innovation and Collector Appeal
Chart 25 Analyst Insight for Traditional Toys and Games
Digital Integration and Educational Value to Reshape Product Design and Purchasing
Chart 26 Forecast Value Sales 2020-2030
Chart 27 Forecast Value Sales by Category 2025-2030
Mattel and Hasbro Reinforce Lead as Lego Gains Momentum
Leading Companies Sustain Brand Loyalty through Nostalgia
Chart 28 Company Shares 2025
Chart 29 Brand Shares 2025
Hypermarkets Lead through Competitive Pricing and Accessibility
Disney Store Mexico Drives In-Store Experiences to Boost Loyalty
Online Platforms Win Shoppers with Choice, Price, and Convenience
Chart 30 Retail Channels 2020-2025
Mattel and Hasbro Elevate Kidult Engagement with Premium Collectibles
Mattel Creations and Tiktok Shop Transform Collector and Impulse Buying
Barbie Signature Día De Muertos Collection Boosts Emotional Brand Loyalty
Chart 31 Barbie Signature Día De Muertos 2025 Collection Drives Premium Demand through Culturally Inspired Collectible Storytelling
Chart 32 Economic Context for Traditional Toys and Games
Chart 33 Real Gdp Growth 2020-2030
Chart 34 Inflation 2020-2030
Chart 35 Consumer Context for Traditional Toys and Games
Chart 36 Population 2020-2030
Chart 37 Consumer Expenditure 2020-2030
Chart 38 Population by Generation 2025

Video Games in Mexico

Key Data Insights

Video Games Summary
Chart 39 Key Industry Trends for Video Games
Microtransactions and Access Models Fuel Sector Growth
Chart 40 Oxxo Pay Widens Mexico's Paying Base for Fortnite, Free Fire and Roblox
Video Games Hardware Endures through Accessibility
Video Games Software Accelerates as Brands Offer New Ways to Pay and Play
Chart 41 Localised Pricing Makes Xbox Game Pass a Default in Mexico Despite the October 2025 Hike
Chart 42 Value Sales 2020-2030
Chart 43 Value Sales by Category 2025
Software to Drive Growth in Price-Sensitive Landscape
Chart 44 Analyst Insight for Video Games
Omnichannel Solutions to Broaden the Player Base
Chart 45 Forecast Value Sales 2020-2030
Chart 46 Forecast Value Sales by Category 2025-2030
Microsoft Leverages Subscription Value to Extend Console Leadership
Nintendo Switch 2 Intensifies Competition in Hardware
Chart 47 Company Shares 2025
Chart 48 Brand Shares 2025
Amazon México and Liverpool Bridge Online and Offline Sales with Financing Options
Retail E-Commerce Captures Software Sales as Instant Access Prevails
Chart 49 Retail Channels 2020-2025
Live-Service Design and Free-To-Play Architecture Redefine Product Development
Nintendo Switch 2 and Hybrid Hardware Design Address Dual-Use Demand
Localised Pricing and Payment Integration Expand the Competitive Frontier
Chart 50 Consoles Stay Central in Mexico as Retailers Finance the Switch 2 Launch
Chart 51 Economic Context for Video Games
Chart 52 Real Gdp Growth 2020-2030
Chart 53 Inflation 2020-2030
Chart 54 Consumer Context for Video Games
Chart 55 Population 2020-2030
Chart 56 Consumer Expenditure 2020-2030
Chart 57 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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