Toys and Games in India

August 2026
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in India with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in India, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in India report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in India?
  • Which are the leading brands in Toys and Games in India?
  • How are products distributed in Toys and Games in India?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in India?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in India

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Video Games and Regulatory Change Drive Strong Growth
Chart 2 India's 2025 Gaming Law Bans Real-Money Play
Real-Money Gaming Ban Redirects Value toward Esports, Subscriptions and Upi-Powered Mobile Play
Lego’S Premium Debut Accelerates Formalisation and Quality-Led Play
Chart 3 Lego Certified Store in India
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Brands Harness Digital-First Strategies to Capture Premium Growth
Upi-Powered Payments Drive Mobile Game Growth
Chart 6 Analyst Insight for Toys and Games
Digital Infrastructure and Regulatory Alignment Define Which Businesses Lead
Chart 7 Forecast Value Sales 2020-2030
Chart 8 Forecast Value Sales by Category 2025-2030
Top Players Sustain Leadership as Fragmentation Persists
Brands Drive Premiumisation with Innovative Launches
Chart 9 Pop Mart Labubus
Chart 10 Company Shares 2025
Chart 11 Brand Shares 2025
E-Commerce Leads as Payment and Assortment Widen
Chart 12 Retail Channels 2020-2025
The Kidult Consumer, Wellness Positioning and Drop-Commerce Mechanics Define the Innovation Agenda
Ultra Soft Toys and Garena Offer Contrasting but Equally Deliberate Recent Innovations
Formalisation Benefits Concentrate among Organised Players While Digital-First Brands Capture Premium Sales
Chart 13 Economic Context for Toys and Games
Chart 14 Real Gdp Growth 2020-2030
Chart 15 Inflation 2020-2030
Chart 16 Consumer Context for Toys and Games
Chart 17 Population 2020-2030
Chart 18 Consumer Expenditure 2020-2030
Chart 19 Population by Generation 2025

Traditional Toys and Games in India

Key Data Insights

Traditional Toys and Games Summary
Chart 20 Key Industry Trends for Traditional Toys and Games
Strong Consumer Spending Fuels Fast Growth in Traditional Toys and Games
Chart 21 Pop Mart Labubu
Pop Mart and Social-Commerce Drops Accelerate Impulse Buying and Disrupt Offline Distribution
Chart 22 Ultra Soft Toys Cuddle and Calm Collection
Ultra Soft Toys Taps Mindful Play and Wellness Demand with Weighted Plush Launches
Chart 23 Lego's First Certified Store in India
Chart 24 Value Sales 2020-2030
Chart 25 Value Sales by Category 2025
Rising Incomes and Local Production Partnerships Drive Traditional Toys and Games Expansion
Parental Demand for Cognitive Support Boosts Science/Educational Toy Sales
Chart 26 Analyst Insight for Traditional Toys and Games
Maniams Design Studio Unlocks Value with Culturally Inspired Launches
Chart 27 Forecast Value Sales 2020-2030
Chart 28 Forecast Value Sales by Category 2025-2030
Top Players Drives Growth with Premium Model Vehicles and Collector Appeal
Games and Dolls Anchor India’S Toy Market Leaders
Chart 29 Company Shares 2025
Chart 30 Brand Shares 2025
Swiggy Instamart and Hamleys Expand Impulse Buying with Rapid Delivery
Lego Certified Stores Redefine Shopping with Experience-Driven Formats
Chart 31 Retail Channels 2020-2025
Drop-Led Commerce Mechanics and Emotional Benefit Positioning Reframe How Products Are Designed and Launched
Veva Toys Global's Quick-Commerce Pivot and Ultra Soft Toys' Cuddle and Calm Collection Illustrate the Breadth of Recent Innovation
Legacy Distribution Models Face Structural Erosion as Innovation Rewards Brands with Direct Consumer Relationships
Chart 32 Economic Context for Traditional Toys and Games
Chart 33 Real Gdp Growth 2020-2030
Chart 34 Inflation 2020-2030
Chart 35 Consumer Context for Traditional Toys and Games
Chart 36 Population 2020-2030
Chart 37 Consumer Expenditure 2020-2030
Chart 38 Population by Generation 2025

Video Games in India

Key Data Insights

Video Games Summary
Chart 39 Key Industry Trends for Video Games
Companies Adapt as Regulatory Reset Shifts Spending to Entertainment Titles
Chart 40 India's 2025 Gaming Law Bans Real-Money Play
Krafton’S Bgmi Lifts Revenue per User as Monetisation Deepens
Chart 41 Krafton's Bgmi
Xbox Accepts Upi as Digital Channels Fuel Console Premiumisation
Chart 42 Xbox's Upi and Game Pass
Chart 43 Value Sales 2020-2030
Chart 44 Value Sales by Category 2025
Mobile Publishers Deepen Engagement as Payments Innovation Lifts Revenue
Chart 45 Analyst Insight for Video Games
Esports and Premium Digital Content Gain From Regulatory Clarity
Chart 46 Forecast Value Sales 2020-2030
Chart 47 Forecast Value Sales by Category 2025-2030
Top Players Sustain Premium Console Leadership as Fragmentation Deepens
Krafton and Garena Drive Engagement with Localised Content and Esports Activations
Chart 48 Company Shares 2025
Chart 49 Brand Shares 2025
Amazon and Flipkart Drive Digital Shift as Upi Fuels Sales
Chart 50 Retail Channels 2020-2025
Localisation as a Product Discipline and Payment Infrastructure as a Design Feature Redefine the Innovation Agenda
Xbox Game Pass and Garena's India-Hosted Server Infrastructure Represent Commercially Significant Product Innovations
Arpu Improvement over User Base Expansion Reshapes How Success Is Measured and Rewarded across the Industry
Chart 51 Economic Context for Video Games
Chart 52 Real Gdp Growth 2020-2030
Chart 53 Inflation 2020-2030
Chart 54 Consumer Context for Video Games
Chart 55 Population 2020-2030
Chart 56 Consumer Expenditure 2020-2030
Chart 57 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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