Toys and Games in Argentina

September 2026
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Argentina with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Argentina, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Argentina report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Argentina?
  • Which are the leading brands in Toys and Games in Argentina?
  • How are products distributed in Toys and Games in Argentina?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Argentina?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Argentina

2025 Developments

Key Data Insights

Digital Access Surge Drives Exceptional Performance
Adult Collectors Anchor Value in Traditional Toys and Games
Chart 1 Lego's Monet-Inspired Art Set Signals Construction's Pivot to Adult Hobbyists
Omnichannel Promotions and Instalments Shape Holiday Spending Bursts
Chart 2 Value Sales 2020-2030
Chart 3 Value Sales by Category 2025
Digital Platforms and Subscription Pricing to Reshape Consumer Purchasing Patterns
Adult Collectors and Premiumisation to Sustain Traditional Toys and Games Value
Omnichannel Finance Options and Disciplined Promotions to Drive Sales Peaks
Chart 4 Forecast Value Sales 2020-2030
Chart 5 Forecast Value Sales by Category 2025-2030
Electronic Arts Accelerates Lead as Digital Platforms Surge
Chart 6 Company Shares 2025
Chart 7 Brand Shares 2025
Mercado Libre Accelerates Digital Shift as Tax Removal Boosts Online Video Game Sales
Chart 8 Mercado Libre Anchors Argentina's Blended Retail for Toys and Games
Chart 9 Retail Channels 2020-2025
Innovation Follows Entertainment Licensing and Hybrid Play
Recent Launches Showcase Digital-First and Hybrid Innovation
Business Impact Reshapes Inventory, Margins, and Speed to Market
Chart 10 Economic Context for Toys and Games
Chart 11 Real GDP Growth 2020-2030
Chart 12 Inflation 2020-2030
Chart 13 Consumer Context for Toys and Games
Chart 14 Population 2020-2030
Chart 15 Consumer Expenditure 2020-2030
Chart 16 Population by Generation 2025

Traditional Toys and Games in Argentina

Key Data Insights

Traditional Toys and Games Summary
Chart 17 Key Industry Trends for Traditional Toys and Games
Lego Captures Kidult Demand as Value Surges on Nostalgia and Higher Incomes
Mindful Play and Kidult Trends Converge to Drive Cross-Category Growth
Disney and Local Brands Innovate with Audio-Physical Experiences to Boost Engagement and Reading
Chart 18 Disney Launches Series of Magic Audiobooks Narrating Its Classic Tales
Chart 19 Value Sales 2020-2030
Chart 20 Value Sales by Category 2025
Parents to Focus on Baby and Infant Toys as Digital Migration Accelerates
Chart 21 Analyst Insight for Traditional Toys and Games
Games and Puzzles to Attract Families Seeking Alternatives to Screens
Chart 22 Grupo Clarin Relaunches Its Collection of Audiobooks
Imported Brands and Smuggling to Reshape Competition and Pricing
Chart 23 Forecast Value Sales 2020-2030
Chart 24 Forecast Value Sales by Category 2025-2030
Lego Leverages Broader Distribution as Imports Challenge Local Players
Chart 25 Company Shares 2025
Chart 26 Brand Shares 2025
Supermarkets and Hypermarkets Gain Share as Imports Rise
Mercado Libre, Temu and Amazon Drive E-Commerce Growth as Consumers Seek Convenience and Variety
Kinderland Invests in Flagship Stores as Experiential Retail Remains Key for Physical Shoppers
Chart 27 Retail Channels 2020-2025
Construction Innovation Fuses Artistry and Legacy to Capture Adult Buyers
Chart 28 Lego Launches New Set Inspired by French Painter Claude Monet
Audio-Physical Formats Establish a New Screen-Free Product Category
Global Franchises and Local Content Shape a Dual-Track Product Landscape
Chart 29 Economic Context for Traditional Toys and Games
Chart 30 Real GDP Growth 2020-2030
Chart 31 Inflation 2020-2030
Chart 32 Consumer Context for Traditional Toys and Games
Chart 33 Population 2020-2030
Chart 34 Consumer Expenditure 2020-2030
Chart 35 Population by Generation 2025

Video Games in Argentina

Key Data Insights

Video Games Summary
Chart 36 Key Industry Trends for Video Games
Tax Reform Unlocks Digital Spending and Drives Record Category Growth
Chart 37 Argentina's Gamers Shop for Services, Not Consoles, as Hardware Prices Climb
Economic Constraints Delay Hardware Upgrades and Reshape Retail Channels
Chart 38 Value Sales 2020-2030
Chart 39 Value Sales by Category 2025
Digital Storefronts and Subscriptions to Redefine How Players Spend
Chart 40 Analyst Insight for Video Games
Gift Cards and E-Commerce to Bridge the Gap as Retail Shifts Online
Chart 41 Forecast Value Sales 2020-2030
Chart 42 Forecast Value Sales by Category 2025-2030
Electronic Arts Accelerates Lead as Tax Cut Drives Share Gains
Ea and Nintendo Strengthen Brands through New Launches
Chart 43 Company Shares 2025
Chart 44 Brand Shares 2025
Mercado Libre Accelerates Digital Shift as Tax Cut Boosts Online Sales
Chart 45 Retail Channels 2020-2025
Live-Service Design and Free-To-Play Mechanics Reshape Game Development Priorities
Flagship Hardware and Software Launches Demonstrate Platform Confidence in the Market
Localised Content and Gift Card Infrastructure Determine Competitive Positioning
Chart 46 Economic Context for Video Games
Chart 47 Real GDP Growth 2020-2030
Chart 48 Inflation 2020-2030
Chart 49 Consumer Context for Video Games
Chart 50 Population 2020-2030
Chart 51 Consumer Expenditure 2020-2030
Chart 52 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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