Toys and Games in Italy

August 2026
USD 2,450
Request More Information

Delivery:

Files are delivered directly into your account soon after payment is received and any tax is certification is verified (where applicable).

This report comes in PDF with additional info in Excel included.

Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Italy with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Italy, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Italy report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Italy?
  • Which are the leading brands in Toys and Games in Italy?
  • How are products distributed in Toys and Games in Italy?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Italy?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Italy

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Sony, Lego and Franchise Leaders Capture Rising Digital Spend
Chart 2 Xbox Game Pass Goes Premium as Switch Online Rides the Switch 2 Wave
Adult Collectors and Fandom Shift Premium Play Value
Chart 3 Clementoni Turns Casa a Prima Vista into a Kidult Board Game
Leading Brands Leverage Licensing and Franchise Ip to Drive Value Growth
Chart 4 Value Sales 2020-2030
Chart 5 Value Sales by Category 2025
Kidult Demand and Digital Subscriptions Anticipated to Drive Value Expansion
Licensing and Ecosystem Play Expected to Redefine Competitive Strategies
Premiumisation and Recurring Revenue Models Set to Reshape Brand Responses
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Digital Leaders and Premium Brands Intensify Competition for Value Share
Nintendo and Clementoni Spa Drive Innovation with New Launches and Hybrid Play
Chart 8 Analyst Insight in Toys and Games
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
E-Commerce Captures Value as Digital Games Outpace Physical Retail
Chart 11 Retail Channels 2020-2025
Phygital Convergence and Sustainability Lead Product Development
Nintendo Switch 2 and Premium Construction Lines Illustrate Recent Innovation
Premiumisation and Recurring Revenue Redefine the Business Model
Chart 12 Economic Context for Toys and Games
Chart 13 Real Gdp Growth 2020-2030
Chart 14 Inflation 2020-2030
Chart 15 Consumer Context for Toys and Games
Chart 16 Population 2020-2030
Chart 17 Consumer Expenditure 2020-2030
Chart 18 Population by Generation 2025

Traditional Toys and Games in Italy

Key Data Insights

Traditional Toys and Games Summary
Chart 19 Key Industry Trends for Traditional Toys and Games
Toys and Games That Stimulate Mental Engagement Gain Traction among Consumers Aged 65+
Construction and Games and Puzzles Achieve Dynamic Growth as Families Seek Interactive Play
Crayola and Clementoni Drive Hybrid and Nostalgia-Led Innovation to Engage All Ages
Chart 20 Crayola's Washimals Blend Physical Play with Digital Interaction
Chart 21 Value Sales 2020-2030
Chart 22 Value Sales by Category 2025
Brands Anticipated to Expand Audience beyond Children, Leveraging Kidult Consumer Segment
Scientific and Educational Toys Expected to Tap Longevity and Wellness Demand
Online Channels and Licensing Set to Reshape Consumer Behaviour and Pricing Strategies
Chart 23 Forecast Value Sales 2020-2030
Chart 24 Forecast Value Sales by Category 2025-2030
Lego Spa Leverages Construction Strength as Competitors Lose Ground
Emerging Companies and Increasing Product Innovation Highlight Efforts to Deepen Consumer Engagement
Chart 25 Analyst Insight for Traditional Toys and Games
Chart 26 Company Shares 2025
Chart 27 Brand Shares 2025
Toys Center Drives Experiential Retail While E-Commerce Outpaces Offline Sales
Playmobil and Toys Center Leverage Purpose-Driven Collaborations to Boost Engagement
Chart 28 Retail Channels 2020-2025
Stem Integration and Gamified Physical Activity Define the New Direction of Toy Design
Chart 29 Spin Master Strengthens Its Preschool Portfolio
Cubix Mastertech, Soccerbot, and Pop Mart Blind Boxes Illustrate the Range of Current Product Innovation
Chart 30 Clementoni Launches Casa a Prima Vista Game Where Kids Become Real Estate Agents
Portfolio Integration and Distribution Partnerships Improve Margin Resilience and Consumer Reach
Chart 31 Economic Context for Traditional Toys and Games
Chart 32 Real Gdp Growth 2020-2030
Chart 33 Inflation 2020-2030
Chart 34 Consumer Context for Traditional Toys and Games
Chart 35 Population 2020-2030
Chart 36 Population by Generation 2025

Video Games in Italy

Key Data Insights

Video Games Summary
Chart 37 Key Industry Trends for Video Games
Sony Accelerates Digital Shift as Italian Players Abandon Discs
Chart 38 Sony's Playstation Store Leads Italy's Shift From Boxed to Digital
Supercell’S Mobile Titles Expand Player Base and Boost Value
Chart 39 Freemium Mobile Games Lead Italy's Top-Grossing Charts
Restructuring of Subscriptions Reset Italian Spending Habits
Chart 40 Value Sales 2020-2030
Chart 41 Value Sales by Category 2025
Mobile Players Anticipated to Drive Recurring Revenue as Subscriptions Reshape Engagement
Digital Ecosystems Expected to Reward Engagement and Broaden Audience Reach
Chart 42 Forecast Value Sales 2020-2030
Chart 43 Forecast Value Sales by Category 2025-2030
Nintendo Co Ltd and Sony Computer Entertainment Italia Spa Sustain Lead as Digital and Hardware Launches Reshape Value
Chart 44 Analyst Insight for Video Games
Chart 45 Company Shares 2025
Chart 46 Brand Shares 2025
Digital Storefronts Capture Dominance as Physical Retail Narrows
Gamestop’S Rebranding Signals Physical Retail’S Strategic Retreat
Chart 47 Retail Channels 2020-2025
Ecosystem Integration and Live-Service Design Shape Innovation
Nintendo Switch 2 and Evolving Storefronts Exemplify Recent Innovation
Chart 48 Xbox Game Pass Goes Premium as Switch Online Rides the Switch 2 Wave
Forecast Growth and Structural Shifts Define the Business Impact
Chart 49 Economic Context for Video Games
Chart 50 Real Gdp Growth 2020-2030
Chart 51 Inflation 2020-2030
Chart 52 Consumer Context for Video Games
Chart 53 Population 2020-2030
Chart 54 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
Share:

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Toys and Games research and analysis database.

NEW REPORT GUARANTEE

If you purchase a report that is updated in the next 60 days, we will send you the new edition and data extraction Free!