Toys and Games in South Africa

August 2026
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in South Africa with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in South Africa, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in South Africa report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in South Africa?
  • Which are the leading brands in Toys and Games in South Africa?
  • How are products distributed in Toys and Games in South Africa?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in South Africa?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in South Africa

2025 Developments

Key Data Insights

Chart 1 Key Industry Trends for Toys and Games
Companies Reshape Spending through Digital Access and Value
Chart 2 Toys R Us Buys Toy Zone
Digital-First Video Games Drive Recurring Revenue and Lead Growth
Chart 3 Mtn Cloudplay Makes Gaming Affordable
Price Transparency Online Shifts Purchasing to Value and Convenience
Chart 4 Lego's F1 Range
Chart 5 Value Sales 2020-2030
Chart 6 Value Sales by Category 2025
Cloud Services and Mobile Games Reshape Digital Spending and Access
Licensed Collectibles and Omnichannel Retail Drive Premiumisation and Loyalty
Chart 7 Forecast Value Sales 2020-2030
Chart 8 Forecast Value Sales by Category 2025-2030
Games Publishers Extend Lead as Retail Consolidates Value and Access
Chart 9 Company Shares 2025
Chart 10 Brand Shares 2025
Digital-First Games and Omnichannel Retail Set New Purchase Expectations
Chart 11 Retail Channels 2020-2025
Cross-Media Ip Integration and Dual-Track Product Architecture Emerge as the Primary Innovation Drivers
Super Dragon Punch Force 3 and Lego Formula 1 Illustrate How Product Architecture Is Being Reimagined
Digital Ecosystem Lock-In and Retail Channel Restructuring Concentrate Value among Platform Operators and Ip-Rich Brands
Chart 12 Economic Context for Toys and Games
Chart 13 Real Gdp Growth 2020-2030
Chart 14 Inflation 2020-2030
Chart 15 Consumer Context for Toys and Games
Chart 16 Population 2020-2030
Chart 17 Consumer Expenditure 2020-2030
Chart 18 Population by Generation 2025

Traditional Toys and Games in South Africa

Key Data Insights

Traditional Toys and Games Summary
Chart 19 Key Industry Trends for Traditional Toys and Games
Value Growth Outpaces Economic Fundamentals as Premium and Value Segments Diverge
Chart 20 Mattel Brick Shop
Lego Holds the Lead as Construction Toys Attract New Audiences
Chart 21 Shoprite Price-Beat Campaign
Retailers Embrace Affordability and Social Media to Boost Sales
Chart 22 Fuggler Plush Toys
Chart 23 Value Sales 2020-2030
Chart 24 Value Sales by Category 2025
Kidults and Collectors Drive Growth, Prompting to Expand Relevant Ranges
Chart 25 Analyst Insight for Traditional Toys and Games
Companies Adapt Pricing and Online Strategies for Value-Conscious Shoppers
Chart 26 Forecast Value Sales 2020-2030
Chart 27 Forecast Value Sales by Category 2025-2030
Top Players Expand Their Lead through Innovation and Licensing
Chart 28 Company Shares 2025
Chart 29 Brand Shares 2025
Traditional Toys and Games Stores Maintain Lead
Takealot and Amazon Accelerate Online Sales through Promotions and Selection
Chart 30 Retail Channels 2020-2025
Dual-Track Product Development and Viral Cycle Compression Redefine the Innovation Brief
Mattel's Brand Partnerships and Toys R Us's Private Label Development Show Breadth of Innovation
Market Bifurcation and Retail Channel Realignment Concentrate Commercial Returns among Multi-Segment Operators
Chart 31 Economic Context for Traditional Toys and Games
Chart 32 Real Gdp Growth 2020-2030
Chart 33 Inflation 2020-2030
Chart 34 Consumer Context for Traditional Toys and Games
Chart 35 Population 2020-2030
Chart 36 Consumer Expenditure 2020-2030
Chart 37 Population by Generation 2025

Video Games in South Africa

Key Data Insights

Video Games Summary
Chart 38 Key Industry Trends for Video Games
Cloud Services and Flexible Payments Broaden Access to Gaming
Chart 39 Mtn Cloudplay Makes Gaming Affordable without Hardware
Companies Drive Digital Shift as Boxed Media Recedes
Chart 40 Nintendo Switch 2
Chart 41 Value Sales 2020-2030
Chart 42 Value Sales by Category 2025
Digital-First Consumption and Mobile Affordability Drive Software Growth
Digital Adoption Accelerates as Subscriptions Outpace Boxed Sales
Chart 43 Forecast Value Sales 2020-2030
Chart 44 Forecast Value Sales by Category 2025-2030
Top Players Reinforce Lead as Nintendo Switch 2 Boosts Digital-First Adoption
Chart 45 Company Shares 2025
Chart 46 Brand Shares 2025
Amazon and Takealot Capture Spend as Digital Overtakes Physical Retail
Chart 47 Retail Channels 2020-2025
Cross-Media Ip Integration and Local Payment Architecture Emerge as the Primary Innovation Drivers
Super Dragon Punch Force 3 and Nintendo Switch 2 Illustrate How Product Architecture Is Being Reimagined
Chart 48 Boy Kills World
Digital Ecosystem Lock-In and Retail Channel Restructuring Concentrate Value among Platform Operators with Direct Consumer Relationships
Chart 49 Economic Context for Video Games
Chart 50 Real Gdp Growth 2020-2030
Chart 51 Inflation 2020-2030
Chart 52 Consumer Context for Video Games
Chart 53 Population 2020-2030
Chart 54 Consumer Expenditure 2020-2030
Chart 55 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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  • Track key industry trends, opportunities and threats
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This report originates from Passport, our Toys and Games research and analysis database.

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