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Country Report

Toys and Games in Turkey

Jul 2011

Price: US$1,100

About this Report

About this Report

Samples (FAQs about samples):

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Overview

Discover the latest market trends and uncover sources of future market growth for the Toys and Games industry in Turkey with research from Euromonitor's team of in-country analysts.

Find hidden opportunities in the most current research data available, understand competitive threats with our detailed market analysis, and plan your corporate strategy with our expert qualitative analysis and growth projections.

If you're in the Toys and Games industry in Turkey, our research will save you time and money while empowering you to make informed, profitable decisions.

The Toys and Games in Turkey market research report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic values and company shares
  • Five year forecasts of market trends and market growth  
  • Robust and transparent market research methodology, conducted in-country

Our market research reports answer questions such as:

  • What is the market size of Toys and Games in Turkey?
  • What are the major companies Turkey?
  • How was toys and games affected by the global recession?
  • Which product categories performed best in the last year?
  • What are the new any safety regulations affecting the industry?

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This industry report originates from Passport, our Toys and Games market research database.

Sample Analysis

EXECUTIVE SUMMARY

Recovery year for toys and games in 2010

Unlike in 2009 the toys and games industry registered positive growth in 2010 in almost all categories. The main driver of the growth came from video games, a category strongly stimulated by sales of video games consoles which benefited from another year of record sales. However, all categories in traditional toys and games also registered growth by the end of 2010 helped by the recovery of the Turkish economy. A more positive outlook boosted purchasing power and encouraged consumers to purchase what they had postponed in the previous year due to the economic crisis. Increasing awareness of educational-orientated toys and impressive sales results of baby, infant and preschool toys were the top drivers of the traditional toys and games market in 2010.

Brand awareness becomes more important

After some toys were withdrawn from the market in 2009 having been found to contain dangerous levels of lead, consumers became more conscious about health issues and thus brand awareness. Consumers began opting for well-known reliable brands rather than generic products in order to avoid any cancer-causing materials that they may contain. Brand awareness was also driven by the Turkish government as well as publicity campaigns via international TV channels and movies.

Global brands lead the market

The Turkish toys and games market is dominated by global producers and their well-known brands. Companies in traditional toys and games such as Mattel, Hasbro and Lego have the largest market share and products such as Barbie, Lego or Monopoly are among the top best-sellers. The market share of Turkish toys manufacturers is still very low. In video games, there are no local producers and the sector is characterised by global brands such as Sony, Nintendo and Microsoft. New product launches and Turkey’s young and dynamic population led to intense competition in the marketplace.

Video games continues to grow

After the economic crisis, disposable income started to increase again, which led to the growth of video games, as a growing number of families were once again able to afford to buy video games as presents for their children. Boosted by Nintendo’s Wii, video games are becoming very popular, not just among children and young men, but also increasingly among women, a trend which further expanded the target consumer group for video games brands. Furthermore, electronic devices, such as video games, mobile phones and DVD players, increased in popularity among children over the age of 10, who prefer video games to traditional alternatives.

Sales of toys and games expected to register growth

Together with the expansion of toys and games retailers overall in Turkey, more consumers will have access to all brands in the market thus sales are expected to grow over the forecast period. The market will not only be driven by video games hardware and software but also by traditional toys and games as consumers in small cities will have access to branded products through leading retailers such as Toyzzshop or Armagan Oyuncak. Furthermore, as increasing numbers of consumers will become aware of the importance of safety, especially in traditional toys and games categories, they will prefer to pay extra and purchase toys that are safe for their children. This in turn will increase value sales over the forecast period.

Table of Contents

Table of Contents

Toys and Games in Turkey - Industry Overview

EXECUTIVE SUMMARY

Recovery year for toys and games in 2010

Brand awareness becomes more important

Global brands lead the market

Video games continues to grow

Sales of toys and games expected to register growth

KEY TRENDS AND DEVELOPMENTS

Post-crisis period in toys and games

Branded toys make a come-back

Licensed toys lead the traditional toys and games market

Market affected by women working outside the home

Retailers expand their distribution networks

MARKET DATA

  • Table 1 Sales of Toys and Games by Category: Value 2005-2010
  • Table 2 Sales of Toys and Games by Category: % Value Growth 2005-2010
  • Table 3 Toys and Games Company Shares by Value 2008-2010
  • Table 4 Toys and Games Brand Shares by Value 2008-2010
  • Table 5 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 6 Forecast Sales of Toys and Games by Category: Value 2010-2015
  • Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

DEFINITIONS

  • Summary 1 Research Sources

Toys and Games in Turkey - Company Profiles

Adore Oyuncak ve Egitim Araclari AS in Toys and Games (Turkey)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 3 Adore Oyuncak ve Egitim Araclari San Tic AS: Competitive Position 2010

Hasbro Turkiye in Toys and Games (Turkey)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 5 Hasbro Turkiye: Competitive Position 2010

Joker Maxi Toys in Toys and Games (Turkey)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Nortec Eurasia AS in Toys and Games (Turkey)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 10 Nortec Eurasia AS: Competitive Position 2010

Pilsan Plastik Oyuncak Sanayi AS in Toys and Games (Turkey)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 13 Pilsan Plastik ve Oyun San AS: Competitive Position 2010

Sony Eurasia Pazarlama AS in Toys and Games (Turkey)

STRATEGIC DIRECTION

KEY FACTS

COMPANY BACKGROUND

PRODUCTION

COMPETITIVE POSITIONING

  • Summary 16 Sony Eurasia Pazarlama AS: Competitive Position 2010

Toyzzshop in Toys and Games (Turkey)

STRATEGIC DIRECTION

KEY FACTS

INTERNET STRATEGY

COMPANY BACKGROUND

PRIVATE LABEL

PRODUCTION

COMPETITIVE POSITIONING

Traditional Toys and Games in Turkey - Category Analysis

HEADLINES

TRENDS

  • The Turkish economy began to normalise in 2010. Economic growth outperformed forecasts and the unemployment rate declined during the year, which had a positive effect almost on all sectors in Turkey. Sales of traditional toys and games in 2010 also improved on the previous year due to the recovery of the Turkish economy and experienced 4% growth in value sales.

COMPETITIVE LANDSCAPE

  • Hasbro and Mattel have been the market leaders for many years and they are expected to retain their leading positions on the market over the forecast period mainly due to new product developments and licensed products against safety issues. Hasbro’s movie and cartoon character figures such as Spiderman, Transformers, Action Man and Mattel’s leading brands Barbie, Fisher-Price and others, are the most popular products among children. The main competitive advantage for both companies is that their brands offer a guarantee of high quality and are safe toys.

PROSPECTS

  • Due to the effect of the increasing number of working women in Turkey, sales of traditional toys and games are expected to grow by a CAGR of 5% over the forecast period in constant value terms. The sales development of action figures and accessories as well as outdoor and sports toys, baby and infant will be more dynamic while the scientific/educational toys and ride-on vehicles will be expected to show a less dynamic sales growth compared to the sector’s average, as usage of these toys will be limited.

CATEGORY DATA

  • Table 8 Sales of Traditional Toys and Games by Category: Value 2005-2010
  • Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2005-2010
  • Table 10 Traditional Toys and Games Company Shares by Value 2008-2010
  • Table 11 Traditional Toys and Games Brand Shares by Value 2008-2010
  • Table 12 Sales of Traditional Toys and Games by Distribution Format: % Analysis 2005-2010
  • Table 13 Forecast Sales of Traditional Toys and Games by Category: Value 2010-2015
  • Table 14 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2010-2015

Video Games in Turkey - Category Analysis

HEADLINES

TRENDS

  • The sales growth in 2010 was faster than in 2009 since the review period was a recovery year after the global economic crisis. Despite the crisis, the videogames industry did not seem to register worrying losses in 2009 and experienced faster growth in the review period due to a young population in Turkey and the increasing popularity of home entertainment tools.

COMPETITIVE LANDSCAPE

  • Sony was the market leader in 2010 in the hardware category. PlayStation 3 and new PlayStation Move dominated the market, with user-friendly hardware and different features including a HD DVD player followed by Nintendo’s Wii, which reached a wider demographic, ranging from middle-aged women to young teenagers.

PROSPECTS

  • The sector is expected to develop by a CAGR of 21% in constant value terms over the forecast period due to the increasing popularity of static and hand-held video games consoles. Together with new product developments such as 3D video games, Turkish video games for leading brands such as Sony and new hardware accessories as well as promotions and campaigns, companies will be able to attract more consumers thus increase their sales.

CATEGORY DATA

  • Table 15 Sales of Video Games by Category: Value 2005-2010
  • Table 16 Sales of Video Games by Category: % Value Growth 2005-2010
  • Table 17 Video Games Software by Type: % Value Breakdown 2005-2010
  • Table 18 Video Games Company Shares by Value 2008-2010
  • Table 19 Video Games Brand Shares by Value 2008-2010
  • Table 20 Video Games Hardware Company Shares by Value 2008-2010
  • Table 21 Video Games Hardware Brand Shares by Value 2008-2010
  • Table 22 Video Games Software Company Shares by Value 2008-2010
  • Table 23 Video Games Software Brand Shares by Value 2008-2010
  • Table 24 Sales of Video Games by Distribution Format: % Analysis 2005-2010
  • Table 25 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
  • Table 26 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
  • Table 27 Forecast Sales of Video Games by Category: Value 2010-2015
  • Table 28 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Segmentation

Segmentation

This market research report includes the following:

  • Toys and Games
    • Traditional Toys and Games
      • Baby (0-18 months)
      • Infant (19-36 Months)
      • Pre-School (3-4 Year Old)
      • Action Figures and Accessories
      • Arts and Crafts
      • Construction Toys
      • Dolls and Accessories
      • Dressing-Up and Role Play
      • Games and Puzzles
      • Model Vehicles
      • Outdoor and Sports Toys
      • Plush Toys
      • Radio/Remote Control Toys
      • Ride-On Vehicles
      • Scientific/Educational Toys
      • Other Traditional Toys and Games
    • Video Games
      • Video Games Hardware
        • Hand-Held Video Game Consoles
        • Static Video Game Consoles
        • Video Games Hardware Accessories
      • Video Games Software
        • Games for Hand-Held Video Game Consoles
        • Games for PCs/MACs
        • Games for Static Video Game Consoles

Statistics Included

Statistics Included

For each category and subcategory you will receive the following data in Excel format:

From Passport

  • Market sizes
  • Company shares
  • Brand shares
  • Distribution
  • % of video gaming population
  • Analysis by demographic
  • Analysis by price
  • Analysis by type
  • Pricing
  • Video gaming population

Market size details:

  • Retail value retail selling price % growth
  • Retail value retail selling price local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices % growth
  • Retail value retail selling price real (constant 2008) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price real (constant 2008) prices per capita local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices % growth
  • Retail value retail selling price nominal (current) prices local currency, USD, EUR, GBP, CHF, JPY
  • Retail value retail selling price nominal (current) prices per capita local currency, USD, EUR, GBP, CHF, JPY

Methodology

Methodology

Global insight and local knowledge

With 40 years’ experience of developed and emerging markets, Euromonitor International’s research method is built on a unique combination of specialist industry knowledge and in-country research expertise.

This approach is what enables us to achieve our goal of building a market consensus view of size, shape and trends across the full distribution universe of each category. We factor in whichever channels are relevant, from large-scale grocery to direct sellers, from discount stores to local mom-and-pop outlets.

Industry specialists

Each industry we cover is managed by an Industry Manager and team of Industry Analysts who research and report on their specialist categories all year round.

Our collaborative approach to research means that these industry teams are in constant dialogue with industry players and opinion formers. The planning of our research programmes reflects latest market trends and industry events. In completing each update project, this provides invaluable input to the testing, review and finalisation of our data.

The specialist in-house teams bring together findings from all stages of the annual research process. They work closely with in-country analysts, assess and challenge data and exercise final editorial control over the publication of new data and analysis.

Country and regional analysts

Our in-country analyst network is managed by country and regional analysts in our offices around the world. Working closely with each in-country team, the regional research management team ensures that all country researchers are well schooled in best practices, from the information collected in store checks, to the dialogue we build in trade surveys. Our country analysts ensure that national reports explain the data trends and provide clear insights into the local market’s dynamics.

In-country research network

To deliver fresh insights every year in countries all around the world, we believe the strongest approach is to use analysts on the ground. They bring fluency in local language, physical proximity to the best sources, an ability to engage directly with local industry contacts, and an awareness of how the products and services we study are advertised, sold and consumed. These are essential parts of our ability to report incisively on these markets.

Research Methodology

Our research methods

Each Euromonitor International industry report is based on a core set of research techniques:

Desk research

With industry events, corporate activity, trends and new product introductions tracked year round by our industry team, desk research provides a starting point for the in-country research programme. Our in-country researchers will access the following sources:

  • National statistics offices governmental and official sources
  • National and international trade press
  • National and international trade associations
  • Industry study groups and other semi-official sources
  • Company financials and annual reports
  • Broker reports
  • Online databases
  • The financial, business and mainstream press

Accessing sources is only the first step. The ability to interpret and reconcile often conflicting information across multiple sources is a key aspect of the added value we provide.

Store checks

Store checks are an integral part of our methods for product industries. Carried out on the ground across a relevant mix of channels, the information gained provides first-hand insights into the products we are researching, specifically:

  • Place: We track products in all relevant channels, selective and mass, store and non-store
  • Product: What are innovations in products, pack sizes and formats?
  • Price: What are brand price variations across channels, how do private label’s prices compare to those of branded goods?
  • Promotion: What are marketing and merchandising trends, offers, discounts and tie-ins?

Findings are cross-referenced with brand share data analysis. The results, combined with the findings of desk research, provide a strong basis for identifying key areas of questioning to take forward into our trade survey.

Trade survey

Interaction with global players at corporate HQ and regional levels is complemented by unique local data and insights from our in-country trade surveys around the world. Through the high profile of the Euromonitor International brand, we are able to talk directly to a wide range of sources and therefore inform our analysis with the knowledge and opinions of the leading operators in the market.

Trade surveys allow us to:

  • Fill gaps in available published data per company
  • Generate a consensus view of the size, structure and strategic direction of the category
  • Access year-in-progress data where published sources are out of date
  • Evaluate the experts’ views on current trends and market developments

In building our composite industry view, we engage with a variety of personnel in key players at all points of the supply chain: materials suppliers, manufacturers, distributors, retailers and service operators. We also interview desk research sources: industry associations; study groups; and third party observers from the trade and financial press.

Our objective is to engage in conversation with trade sources in which we exchange ideas and views on the industry, sharing our work-in-progress findings on supply/demand dynamics and potential. This dialogue enhances both parties’ understanding of the local market. The scope and reach of our trade survey also serves to eliminate bias (intentional and unintentional) from any single source.

Company analysis

At a global level, our company research combines our mix of industry interaction and use of secondary sources such as annual accounts, broker reports, financial press and databases. From a data perspective, the aim is to build “top-down” estimates of major players’ total global and regional sales.

At a country level, in line with local reporting requirements, we access annual accounts, national-specific company databases and local company websites. These are all invaluable sources as we build a view of each domestic player’s size and position within very specific categories of the industry.

Forecasts

Data projections and future performance analysis are key elements of Euromonitor International’s market intelligence. Working with historic trends of 15 years or more, a key aspect of our trade survey is to engage industry insider views of the next five years. Will volumes maintain their historic trend? Will price increases or falls of recent years continue, accelerate or slow down? Will increasing demand for one product cannibalise sales of another?

Forecasts represent many of the essential conclusions we have reached about the current state of the market, how it works and how it behaves under different macro and micro conditions. Our written analysis will state the assumptions and the trade opinion behind whether our predictions are optimistic or pessimistic, so that clients can use our statistical forecasts with confidence.

Data validation

All data is subjected to an exhaustive review process, at country, regional and global levels.

The interpretation and review of sources and data inputs forms a central part of the collaboration between industry teams and country researchers. Numbers are delivered to regional and global offices with an audit trail of sources and calculations to allow for a thorough evaluation of data sense and integrity.

Upon completion of the country review phase, data is then reviewed on a comparative basis at regional and then at a global level. Comparative checks are carried out on per capita consumption and spending levels, growth rates, patterns of category and subcategory breakdowns and distribution of sales by channel. Top-down estimates are reviewed against bottom-up regional and global market and company sales totals.

Where marked differences are seen between proximate country markets or ones at similar developmental levels, supplementary research is conducted in the relevant countries to confirm and/or amend those findings. This process ensures international comparability across the database, that consistent category and subcategory definitions have been used and that all data has been correctly tested. We make sure that possible discrepancies between different published sources have been reconciled and that our interpretation of opinion and expectation from each country’s trade sources has been applied to form a coherent international pattern.

Market analysis

Another integral part of all our research programmes is that all Euromonitor International data is accompanied by clear written analysis. From a research perspective, this explains and substantiates data findings. From a client perspective, this offers unique insights into local consumption trends, routes to market, brand preferences, channel dynamics and future trends.

Our country level analysis also provides invaluable input into the ability of our central industry specialist teams to marry local insights with strategic conclusions on the direction of the market regionally and globally.

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