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In-Car Entertainment in China

August 2021
USD 990
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Overview:

Understand the latest market trends and future growth opportunities for the In-Car Entertainment industry in China with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the In-Car Entertainment industry in China, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The In-Car Entertainment in China report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of In-Car Entertainment in China?
  • Which are the leading brands in China?
  • How are products distributed in China?
  • How is the rise of e-commerce changing the retail landscape?
  • How has COVID-19 and accordant macroeconomic and retail disruption impacted consumer demand?
  • How are considerations such as urban development and the rise in single-person households driving sales growth?
  • Where is technology taking the market? Which products are pioneering growth? Which face obsolescence?
  • Where is future growth expected to be most dynamic?

In-Car Entertainment in China - Category analysis

KEY DATA FINDINGS

Rejuvenated car sales cushion decline, but pre-installed market threat persists
In-dash media players notes upgrades in both hardware and software
Flyaudio maintains leadership due to strengths in supply chain and product development
In-dash media players to develop more advanced functions beyond entertainment
Popularity of free apps dampens demand for in-car navigation
E-commerce projected to gain further share but offline remains dominant channel
Table 1 Sales of In-Car Entertainment by Category: Volume 2016-2021
Table 2 Sales of In-Car Entertainment by Category: Value 2016-2021
Table 3 Sales of In-Car Entertainment by Category: % Volume Growth 2016-2021
Table 4 Sales of In-Car Entertainment by Category: % Value Growth 2016-2021
Table 5 NBO Company Shares of In-Car Entertainment: % Volume 2017-2021
Table 6 LBN Brand Shares of In-Car Entertainment: % Volume 2018-2021
Table 7 Distribution of In-Car Entertainment by Channel: % Volume 2016-2021
Table 8 Forecast Sales of In-Car Entertainment by Category: Volume 2021-2026
Table 9 Forecast Sales of In-Car Entertainment by Category: Value 2021-2026
Table 10 Forecast Sales of In-Car Entertainment by Category: % Volume Growth 2021-2026
Table 11 Forecast Sales of In-Car Entertainment by Category: % Value Growth 2021-2026

Consumer Electronics in China - Industry Overview

Consumer electronics in 2021: The big picture
2021 key trends
Competitive landscape
Retailing developments
What next for consumer electronics?
Table 12 Sales of Consumer Electronics by Category: Volume 2016-2021
Table 13 Sales of Consumer Electronics by Category: Value 2016-2021
Table 14 Sales of Consumer Electronics by Category: % Volume Growth 2016-2021
Table 15 Sales of Consumer Electronics by Category: % Value Growth 2016-2021
Table 16 NBO Company Shares of Consumer Electronics: % Volume 2017-2021
Table 17 LBN Brand Shares of Consumer Electronics: % Volume 2018-2021
Table 18 Distribution of Consumer Electronics by Channel: % Volume 2016-2021
Table 19 Forecast Sales of Consumer Electronics by Category: Volume 2021-2026
Table 20 Forecast Sales of Consumer Electronics by Category: Value 2021-2026
Table 21 Forecast Sales of Consumer Electronics by Category: % Volume Growth 2021-2026
Table 22 Forecast Sales of Consumer Electronics by Category: % Value Growth 2021-2026

DISCLAIMER

Summary 1 Research Sources
The following categories and subcategories are included:

In-Car Entertainment

  • In-Car Navigation
  • In-Car Speakers
  • In-Dash Media Players

In-Car Entertainment

In-car Entertainment consists of In-Dash Media Players, In-Car Navigation, and In-Car Speakers.

See All of Our Definitions
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Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our In-Car Entertainment research and analysis database.

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