Playtime at the Movies: How Big Screen Features Propel Toy Sales

October 2023

The success of the Super Mario and Barbie movies will further accelerate the digitalisation of young adults’ childhood favourite toy characters. More toys and games companies are making film adaptations of classic toys to generate additional revenues from content and spur sales of toys and games.

USD 1,325
Request More Information

Delivery

This report comes in PPT.

Key Findings

The proliferation of toy and game-based films

Toys usually evoke the feeling of nostalgia and is one reason why both adults like watching films and television shows about toys and games. A huge toy film launches several new toys.

The rise in popularity of video games is helping to fuel the digitalisation of traditional toys

Video games' rapid growth is blending digital and physical play, especially in toys. This development improves engagement, learning and advertising across media platforms. Technology can boost innovation and economic progress, but it also raises worries about screen time and health. New technologies and the synergy between digital games and traditional toys are shaping the future of toys and games.

The Millennial and Gen Z populations are primed to purchase digital services

Platforms and services for video streaming are most likely to be acquired by young adults who are currently employed and have access to discretionary funds. According to the results of a survey, Millennials spend the most money on streaming services.

Consumer spending: A breakthrough strategy for the toys industry

The inclination of the Millennial and Gen Z generations to spend money is changing the landscape of the toy industry as well as the entertainment industry. Buying "kid toys" as an adult is no longer looked down upon. As more and more toys are transformed into live-action movies by streaming providers, demand keeps rising.

Scope
Examining trends shaping toys and games adaptation to screens
Toys and games beyond cinema
Factors pushing the digitalisation of toys
Brand expansion and story telling
Rise of Gamers
Slowing growth of traditional toys and games
Contrast between traditional toys and video games
Traditional toys and games brands value lies in its core performing brackets
More people are watching shows and movies at home post-pandemic
Intensive competition for video streaming subscribers
Kidults are willing to pay for digital services
Time is spent on digital platform every day
Playing video games a popular home leisure activity in 2023
Digital content helps popular franchises gain shares in games and puzzles
Film franchises keep superheroes flying high
Case study: Hasbro - My Little Pony - a new generation
Case study: Spin Master’s PAW Patrol targeting Gen Alpha
Case study: Mattel - Barbie
Case study: Nintendo - The Super Mario Bros. Movie
Key takeaways

Toys and Games

This is the aggregation of traditional toys and games and video games.

See All of Our Definitions
Share:

NEW REPORT GUARANTEE

If you purchase a report that is updated in the next 60 days, we will send you the new edition and data extraction Free!

;