As metaverse-compatible technology, such as AR headsets and glasses, continue to be developed, the integration of smartwatches into metaverse entertainment and technology is a strong area of opportunity to explore. There is a distinct possibility that AR glasses could be a strong competitor for mobile phones in the near future, with a key example coming with Google Glass, where consumers can message and call others, and even consume video content via voice commands and simple hand commands.
With the health trends continuing from the pandemic days, many players have focused on improving their health-tracking technology in their smartwatches, in order to meet consumers’ demands. Players such as Apple and Samsung have continued to expand their health and wellness tracking, with ECGs and oxygen tracking, while Swiss-American Garmin (Garmin (Asia) Corp in Hong Kong) has taken a more on-the-ground approach, by constantly asking for feedback about its products from runners, coaches, and other fitness groups.
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Understand the latest market trends and future growth opportunities for the Wearable Electronics industry in Hong Kong, China with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
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Wearable Electronics
Electronic devices designed to be worn by the user, typically on the wrist or head. The category only covers products designed for retail sale and consumer usage. Products designed for use in medical, military and any other profession such as diving are excluded.
See All of Our DefinitionsThis report originates from Passport, our Wearable Electronics research and analysis database.
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