Video Games in Argentina

September 2026
USD 1,195
Request More Information

Delivery:

Files are delivered directly into your account soon after payment is received and any tax is certification is verified (where applicable).

This report comes in PDF with additional info in Excel included.

Overview:

Understand the latest market trends and future growth opportunities for the Video Games industry in Argentina with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

If you're in the Video Games industry in Argentina, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Video Games in Argentina report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Video Games in Argentina?
  • Which are the leading brands in Video Games in Argentina?
  • How are products distributed in Video Games in Argentina?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Argentina?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Video Games in Argentina - Category analysis

Key Data Insights

Video Games Summary
Chart 1 Key Industry Trends for Video Games
Tax Reform Unlocks Digital Spending and Drives Record Category Growth
Chart 2 Argentina's Gamers Shop for Services, Not Consoles, as Hardware Prices Climb
Economic Constraints Delay Hardware Upgrades and Reshape Retail Channels
Chart 3 Value Sales 2020-2030
Chart 4 Value Sales by Category 2025
Digital Storefronts and Subscriptions to Redefine How Players Spend
Chart 5 Analyst Insight for Video Games
Gift Cards and E-Commerce to Bridge the Gap as Retail Shifts Online
Chart 6 Forecast Value Sales 2020-2030
Chart 7 Forecast Value Sales by Category 2025-2030
Electronic Arts Accelerates Lead as Tax Cut Drives Share Gains
Ea and Nintendo Strengthen Brands through New Launches
Chart 8 Company Shares 2025
Chart 9 Brand Shares 2025
Mercado Libre Accelerates Digital Shift as Tax Cut Boosts Online Sales
Chart 10 Retail Channels 2020-2025
Live-Service Design and Free-To-Play Mechanics Reshape Game Development Priorities
Flagship Hardware and Software Launches Demonstrate Platform Confidence in the Market
Localised Content and Gift Card Infrastructure Determine Competitive Positioning
Chart 11 Economic Context for Video Games
Chart 12 Real GDP Growth 2020-2030
Chart 13 Inflation 2020-2030
Chart 14 Consumer Context for Video Games
Chart 15 Population 2020-2030
Chart 16 Consumer Expenditure 2020-2030
Chart 17 Population by Generation 2025

Toys and Games in Argentina - Industry Overview

2025 Developments

Key Data Insights

Digital Access Surge Drives Exceptional Performance
Adult Collectors Anchor Value in Traditional Toys and Games
Chart 18 Lego's Monet-Inspired Art Set Signals Construction's Pivot to Adult Hobbyists
Omnichannel Promotions and Instalments Shape Holiday Spending Bursts
Chart 19 Value Sales 2020-2030
Chart 20 Value Sales by Category 2025
Digital Platforms and Subscription Pricing to Reshape Consumer Purchasing Patterns
Adult Collectors and Premiumisation to Sustain Traditional Toys and Games Value
Omnichannel Finance Options and Disciplined Promotions to Drive Sales Peaks
Chart 21 Forecast Value Sales 2020-2030
Chart 22 Forecast Value Sales by Category 2025-2030
Electronic Arts Accelerates Lead as Digital Platforms Surge
Chart 23 Company Shares 2025
Chart 24 Brand Shares 2025
Mercado Libre Accelerates Digital Shift as Tax Removal Boosts Online Video Game Sales
Chart 25 Mercado Libre Anchors Argentina's Blended Retail for Toys and Games
Chart 26 Retail Channels 2020-2025
Innovation Follows Entertainment Licensing and Hybrid Play
Recent Launches Showcase Digital-First and Hybrid Innovation
Business Impact Reshapes Inventory, Margins, and Speed to Market
Chart 27 Economic Context for Toys and Games
Chart 28 Real GDP Growth 2020-2030
Chart 29 Inflation 2020-2030
Chart 30 Consumer Context for Toys and Games
Chart 31 Population 2020-2030
Chart 32 Consumer Expenditure 2020-2030
Chart 33 Population by Generation 2025

Country Reports Disclaimer

The following categories and subcategories are included:

Video Games

    • Hand-Held Consoles
    • Static Consoles
    • Gaming Headsets
      • Computer Games (Physical)
      • Console Games (Physical)
      • Computer Games (Digital)
      • Console Games (Digital)
      • Online Games and Subscriptions
      • Mobile Games
        • Console Games (Physical)
        • Console Games (Digital)
        • Computer Games (Physical)
        • Computer Games (Digital)
      • Online Games and Subscriptions
      • Mobile Games
        • Computer Games (Game Sales)
        • Console Games (Game Sales)
        • Online Games and Subscriptions (Game Sales)
        • Mobile Games (Game Sales)
        • Computer Games (In-Game Purchases)
        • Console Games (In-Game Purchases)
        • Online Games and Subscriptions (In-Game Purchases)
        • Mobile Games (In-Game Purchases)

Video Games

This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.

See all of our definitions
Share:

Why buy this report?

  • Gain competitive intelligence about market leaders
  • Track key industry trends, opportunities and threats
  • Inform your marketing, brand, strategy and market development, sales and supply functions

This report originates from Passport, our Video Games research and analysis database.

NEW REPORT GUARANTEE

If you purchase a report that is updated in the next 60 days, we will send you the new edition and data extraction Free!