Singapore’s gaming industry is gunning for the mainstream adoption of VR gaming, and there has been an increase in the number of VR gaming arcades in Singapore. An increase in VR gaming could potentially improve sales of AR/VR headsets amongst consumers in Singapore, although from a low base.
Sales of video games increased rapidly in Singapore in recent years, and there are several reasons why this trend is expected to continue in the forecast period. First, technology has been advancing rapidly, which has led to the development of more powerful games consoles and computers, as well as the emergence of new gaming platforms, such as mobile devices and virtual reality.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Singapore with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in Singapore, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.See All of Our Definitions
This report originates from Passport, our Video Games research and analysis database.
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