Mobile games showed dynamic growth in 2022, and this trend is expected to continue in the forecast period, with a double-digit current value CAGR expected. The primary driver behind this growth will be the increasing penetration of smartphones in the country.
In recent years, especially since the pandemic, the e-sports industry in India has grown exponentially, with increases in the number of e-sports players and competitions. The increase in traction has also resulted in a huge influx of sponsorships and investments from companies such as Intel, H&M, and Red Bull.
In the forecast period, sales of digital video games software are expected to see robust growth, as improvements in internet connectivity and the payments infrastructure push consumers to digital storefronts. The transition from physical to digital games was already underway prior to COVID-19, but the pandemic accelerated this shift.
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Understand the latest market trends and future growth opportunities for the Video Games industry in India with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in India, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.See All of Our Definitions
This report originates from Passport, our Video Games research and analysis database.
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