Value sales of video games increased by 10% in 2020, which compared to a decline of 1% the previous year. As such, it was a positive year for the products, with sales having been boosted by the COVID-19 lockdown and home seclusion – with consumers searching for entertainment and ways to pass the time within the household.
Due to store closures throughout the year, COVID-19 had a negative impact on sales of video games. Some specialists stores suffered more than other locations, with one of the main retailers, Micromania, closed for a long time period, remaining closed at the start of 2021.
Nintendo retained its lead of the landscape, offering the Switch and Switch Lite, with both saw positive results in 2020. The Switch is perceived as being more of a ‘family’ console than others, which benefited the product in 2020 as families looked for ways to pass the time together during home seclusion.
The video games landscape is expected to record positive value growth from 2021-2025, despite falling sales of video games hardware, particularly hand-held consoles, but also static consoles. As most consumers bought Nintendo Switch Lite and Nintendo Switch shortly after their launch, demand is expected to be lower over the forecast period, with most consumers who want one already owning a console and standing by for the latest games releases.
E-sports’ presence was already growing in France at the end of the review period, with further growth expected over the forecast period, despite the impact of COVID-19. As people continue to change their habits, with many continuing to stay home more, they will be more likely to spend time playing and watching e-sports.
Following the outbreak of COVID-19 in 2020, e-commerce is set to continue its growth over the forecast period. This is especially the case in 2021, as curfews have continued to be a hindrance to sales.
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This report originates from Passport, our Video Games research and analysis database.
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