With most Spanish homes having high-speed internet via fibre, video game sales will continue to shift from the physical to the digital realm. While some gamers will undoubtedly continue to want a physical copy to put their game library on display or resell games once they are finished with them, most will favour the convenience of digital.
Despite the negative growth seen for hand-held consoles, which continued during 2022, Nintendo Switch Lite remains the dominant brand in the category. The console is set to retain its lead across the forecast period.
AR/ VR headsets will continue to grow in retail volume and value across the forecast period. This growth will be driven by increasing players entering the landscape, targeting different audiences looking for specialised and sophisticated offerings or affordable goods.
Delivery:
Files are delivered directly into your account soon after payment is received and any tax is certification is verified (where applicable).
This report comes in PDF with additional info in Excel included.
Understand the latest market trends and future growth opportunities for the Video Games industry in Spain with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in Spain, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See All of Our DefinitionsThis report originates from Passport, our Video Games research and analysis database.
If you purchase a report that is updated in the next 60 days, we will send you the new edition and data extraction Free!